Quinlan Keep - Shady Creek Lodge
I designed, modeled, textured, and animated the player character for the game Shady Creak Lodge, an Unreal 5 horror game. There was two different versions of the model: one for the first-person view of the game and another for a third-person view. The third-person model was primarily used in promotional material.
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A selection of animations I made using this character.
A Craving for Power - From sketches to animation
Animation made with the prompt "A Need for Power." This was a two-person project; I only animated the robot I designed. This only shows the parts that I animated.
Scene modeled and animated in Maya, rendered in Unreal Engine 4. The steam effect is taken from Unreal's starter content, with a few modifications.
Scene modeled and animated in Maya, rendered in Unreal Engine 4. The steam effect is taken from Unreal's starter content, with a few modifications.
Galactic Gauntlet - Characters
I designed enemies for the single-player campaign of the fighting game Galactic Gauntlet. I was responsible for the entire pipeline of these characters, from design to their implementation into Unity. I made sure the assets were ready for the programming team to use.