About Me - Technical Artist
Hello! I'm Cyrus Pekarek, 3D artist and game developer based out of Philadelphia, PA.
I have experience with the 3D asset production pipeline, including modeling, texturing, rigging, and animation. I also have experience with both Unity and Unreal Engine 5 for both games and animation sequences.
Recently, I've used the combination of all of my knowledge to help create pipeline tools and tools for artists within the games and animation industries.
I have experience with the 3D asset production pipeline, including modeling, texturing, rigging, and animation. I also have experience with both Unity and Unreal Engine 5 for both games and animation sequences.
Recently, I've used the combination of all of my knowledge to help create pipeline tools and tools for artists within the games and animation industries.